I
have received a lot of Feedback about this alignment test.
Please understand that I did not write this alignment test and I
cannot make any changes. I am aware that it is long and limited,
but nothing can be done about it.
Just as you settle down to sleep you hear a thief break in
through the downstairs window. As he heads up the stairs you let
loose with a volley of magic missiles, rendering him unconscious.
Do you:
Deliver
him to the local infirmary and not report the incident?
Remove
all money from his belt pouches, tie him up, and place him outside
the city?
Do your best to patch the wounds, and then take him to the town
hall to report the break in?
Two of the local villagers have been taken hostages and held
in a cave outside the city until a ransom is paid. Would you:
Teleport
into the cave interior during the night, hoping to kill the ransomers
in their sleep?
Turn
invisible and, creeping into the cave, try to get the villagers
away by using enchantment spells?
Stand at the cave mouth and shout a challenge to the ransomers
to fight you for the villagers?
After having quested for many months to obtain a powerful magical
staff, you find a companion trying to steal it during their watch
around the campfire. Do you:
Make
a joke of the event, but, when traveling back to the boat, several
days later, push the companion from his horse and over the cliff
edge?
Pretend
not to notice, but, as the thief makes his escape, chant the words
that transform the staff into a deadly poisonous snake?
Call a lightning bolt down on the thief's head, and maybe perhaps
a few others of whom you suspect jealousy?
Your party, having decided to take a short cut through a forest
and, therein, camped for the night, is awoken by the noise of
giants lumbering past nearby. Do you:
Slide
out from beneath your blanket, and into the night's shadows, leaving
the party to deal with the possible encounter?
Quickly
draw your swords and hide out of the firelight, ready to pounce
if the party is attacked?
Magically extinguish the camp fire, creating a huge cloud of smoke
that will help hide you in the ensuing combat?
You have been chosen to protect a sacrificial altar in your
local chapel. When a group of rival priests enter the chapel to
cleanse it, do you:
Blast
them with magical spells, calling on your god to assist you?
Warn
them not to enter or you will be forced to kill them?
Brandish your warhammer and charge at the nearest priest?
Your wrestling opponent in the royal tournament event turns
out to be about twice your size, and could easily beat you. Do
you decide to:
Get
yourself blessed and magically (though not noticeably) aided before
the fight, to gain an advantage?
Secrete
a knuckle-duster about your person, intending to use it from the
word go?
Fight to your best ability, hoping your god will give you the
strength to win?
You have been promoted to head of the king's guards, having
almost died during a recent ambush so as to protect him. Do you:
Use
your new position to gain information on other possible plans
being made against the king?
Act
no differently to before?
Spend your time arresting all those you believe to be involved
in the recent ambush?
You have been arrested for assaulting a young woman newly in
town. However, the reality is that, having poisoned you, she then
tried to steal your horse and money, and you merely stopped her.
Do you:
Plead
guilty, but get your companions at the thieves' guild to drive
this unrecognized thief out of town?
Plead
guilty, but describe your case, knowing you are unable to prove
any of it?
Plead not guilty and, using every way possible, try to force her
to confess?
One of the patients at your infirmary is dying from a disease
unknown to you. Having finished the chalk circle on the floor,
you finish the expensive enchantments that will summon:
An
imp, whose extensive knowledge could give you information on how
to put this disease to your use?
A
spectral minion of your deity, from whom you will demand delivering
of information on what the disease is?
A powerful entity who will be able to cure the disease, but will
be unlikely to know how to prevent another case if it occurs?
You have been asked to perform a marriage ceremony for two
of your best friends. However, their religious beliefs do not
agree with yours. Do you:
Spend
hours advising, but not demanding, them that they should alter
their arrangements?
Graciously
decline, saying they need to find someone who is unlikely to put
themselves out of religious favor by performing the ceremony,
unlike yourself?
Agree, after some consideration, and offer to perform some magical
entertainments after the ceremony as well?
Over the last day you have been under enchantment and, during
that time, have killed one member of your adventuring party. Having
come out of the enchantment, do you:
Retrieve
your companion's belongings, taking the best equipment for yourself,
and split the rest between the surviving others?
Get
your companion resurrected at the nearest temple, but demand he
pays the cost for it?
Raise your companion as an undead slave, and have him accompany
the party on the rest of the adventure?
During a visit to the local city sage, it turns out that one
of the potions you gave in to be inspected is in fact a vial of
poison. Do you:
Inwardly
curse yourself for not paying attention when handing out your
bottles, and feign shock and surprise?
Explain
that you intended to magically analyze it, as you are researching
a spell to help the party destroy adversaries on the adventures
easier?
Gasp, and recall the box of unlabelled potions you all split up
after plundering the nearby evil sect's temple?
You find out that the local assassin's guild is using a magical
portal to transport items from one town to another. Having found
the portal's location, do you:
Report
the location to the town hall and mages' guild, and let them deal
with it?
Wait
at the portal and steal the next delivery of items, using force
if necessary?
Ambush the next person to step through the portal, and then inform
the town hall, taking the assassin as evidence?
The last four doors that have been encountered in your current
dungeon have been fatally trapped. Coming across another door,
do you:
Check
the door, intending to find a way to spring the trap from a distance
if you find one?
Give
up on the dungeon, deciding that the treasure at the end is not
worth the deaths involved?
Get the other, remaining, thief to check the door, keeping yourself
as far away as possible?
You have become bored with researching powerful and explosive
spells at the mages' guild, and so decide to leave for ever and:
Sell
your spells to anyone that will pay you money for them, regardless
of their intentions?
Travel
from mages' guild to mages' guild, selling on your spells to those
eager to learn?
Test them out on the populous, knowing you have the ability to
reverse any harm that might come about?
As a reward for saving a powerful mage from being killed in
her sleep, she grants you one wish. Do you wish:
To
be more powerful and faster in combat?
For
a protection spell to be cast over your home village?
The ability to determine, at will, if an item is of any value?
Between adventures, you choose to spend a week gaining further
training in your favorite weapon, which is:
A
dagger, due to it being easily concealable, and quick to bring
to hand?
A
longsword, due to it being the standard, and most common, weapon
throughout the land?
A flail, due to its ability to cause pain and suffering, and because
no-one else likes it?
Having set out, on your own, intending to bring god into the
lives of the heathen hordes of the wilderness, your first stop
will be:
The
dwarves in the mountains, intending to prove yourself to them
by your skill in combat?
Some
forest centaurs, whose destruction should show that your beliefs
are all-mighty?
The nearby orc settlements, bringing them closer to god by way
of death?
Having killed most of them, one of the party of robbers who
tried to ambush you on the way to town is still conscious. Do
you:
Tell
him to flee, then shoot him in the back, retrieving any treasures
visible off the corpses afterwards?
Cause
his dead companions to rise from the dead around him and kill
him?
Continue the combat, but if he falls unconscious (and not dead)
then bandage him and take him to town to be imprisoned?
Upon finding a golden, ten feet tall, idol of the god of Death
within the underground cave system, your first move is to:
Leave
it alone, but make a mental note to have it transported to your
chapel?
Blow
it apart and retrieve a lot of the chunks, intending to keep this
place as your personal money store?
Pile everything wooden you can find around the base, and set fire
to it all, hoping to melt it?
During a bar brawl, an annoyed mage lets loose with a fireball,
sending most the participants into unconsciousness. Do you:
Shout
for the city guard and, flipping up a table and using it as a
full body shield, charge at the mage?
Scream
and charge at the mage from behind, drawing your sword, and hoping
to catch him unawares?
Show that two can play that game, and call a tower of flame down
on him, intending to follow up with your sword if necessary?
At the end of a long and grueling religious quest, you find
a holy sword which, unfortunately, you are unable to wield. Do
you:
Take
it with you when you finish the quest and give it to a worthy
companion, who may possibly be able to use it?
Leave
it where you found it, and let anyone who wants it go through
everything you just went through?
Take it with you, intending to sell it to the highest bidder when
you finish your quest?
On completion of your last adventure, the person that hired
you refused to pay you for your troubles. Do you:
Threaten
to transform him into a rat if he does not hand over the money?
Call
down a bolt of lightning ten feet to his left, and ask again to
be paid?
Abduct a relative of his and hold them until he pays up?
A band of adventurers has broken into your tower, setting off
expensive traps and killing your guards. Do you:
Activate
the poison trap, and hide, waiting to deal with the remaining
adventurers yourself?
Cast
some spells to see what they are doing, and summon some spirits
at their location at the most inconvenient times to fight them
off?
Prepare to defend your research laboratory with every illusion
and terror spell in your arsenal?
As a bet you have broken into Thief Guild Master's house and
have actually made your escape with a small china figurine. Do
you:
Use
it to prove that you accomplished the bet, but return it again
the next night?
Return
it immediately, knowing that one of the people who challenged
you is a thief himself?
Forget the bet and go sell the figurine as quickly impossible,
using spells to cover your flight from the city?
On you way out of the tavern, you see a companion of yours
take a belt pouch, unnoticed, from one of the tavern regulars
who you all know little about. Do you:
Use
physical intimidation to force your companion to return the belt
pouch?
Steal
it, in turn, from your companion, and return it, hopefully unnoticed?
Report your companion to the local town guard, getting her arrested?
Having agreed to split the profits from the latest adventure
equally with your companions, you are sure that the share you
have been given is less than it should be. Do you:
Demand
that the total rewards be displayed and divided again?
Use
your magical abilities to detect who received the greatest share
of the treasure, and persuade them that they should give a little
to you?
Make a fuss, but actually be unconcerned knowing that you pocketed
the bag of emeralds from the final chamber without being noticed?
After an almost fatal battle you notice that your sole companion,
a mage, did not make an effort to help you through the entire
combat. Do you:
Scream
and hack your blade into the mage, repaying her for her uselessness?
Magically
ignite her robe, knowing that she has no way of extinguishing
the magical flames?
Ask her to help retrieve the valuables from the corpses and then,
when she has her backed turned, massacre her from behind?
You have been asked to adjudicate a combat between two high
level druids, but believe that, during the combat, the victor
broke the agreed upon rules. Do you:
Tell
them both of the mishap and state that the combat will have to
be refought?
Grant
the loser the victory of the fight?
Use your knowledge of the mishap to judge who would have won if
the fight had been fair?
Being lost, and almost frozen to death, in a severe storm you
made camp in a large cave, only to find that a dragon dwelled
within. To survive the night, do you:
Having
decided that your chances of killing the dragon are average, at
best, you attack it?
Retreat
from the cave, hoping you can find shelter again in the storm
before you die?
Try to reason with the dragon so that it allows you to stay in
the cave until the storm subsides?
Whilst showing off your latest magical artifact in the village
hall, it unexpectedly detonates, killing a large proportion of
the villagers. Do you:
Use
the opportunity to rob the houses, making notes as to how you
might have caused the explosion?
Hastily
make your escape, covering your tracks as best you can?
Leave the artifact in such a position as to incriminate a local
thief, then flee, taking everything valuable you come across in
your hasty departure?
After much time fighting a demon that has been terrorizing
the nearby town, both you and the demon are weak - the first to
land a blow will surely kill the other. Do you:
Use
your remaining fireball, possibly killing yourself in the process,
but definitely killing the demon?
Use
your remaining healing spell, hoping it will heal you enough to
give you the edge?
Use your remaining potion of speed, and flee, leaving the demon
to heal itself and for someone else to kill?
You do not have enough money to pay for passage on the boat
that will transport you to where the rest of your party are waiting.
Do you:
Offer
to pay for the trip by working for the boat keeper, despite your
terrible seasickness?
Follow
the richest looking person you can find from the local tavern,
and rob him?
Sell the magical shield that you have been entrusted to keep for
the party, just to pay for the boat?
A local party of adventurers, knowing of your magical skill,
ask you to check a dull looking gem to see if it is magical. It
turns out that it will grant the holder of it three wishes. Do
you:
Say
that it is virtually worthless, and offer some loose coinage for
it?
Inform
them of its abilities, and ask to be allowed to use one for yourself?
Use two of the wishes yourself during your analysis, then give
it back informing them that it grants a wish?
When entering the noisy local inn, your first response is to:
Take
a quick look to see who could possible cause you trouble?
Look
for the safest place possible if a fight was to break out?
Look to see where the loudest gambling is being performed?
Whilst wandering through the local woods you find a wolf with
its paw caught in an orc-made trap. Do you:
Use
your magic to free the wolf from the trap, then spend the day
hunting down orcs?
Knowing
you won't be able to bring the wolf back to full health, put the
wolf out of its misery?
Enchant the wolf asleep and then kill it, taking its skin back
to sell at the nearby village?
You find out that the captain of the town guard has been stealing
money from the deposit within the local town hall. Do you:
Find
out where he lives and, by blackmailing or by magic, force him
to give you a share of the money?
Steal
some back as evidence and report him to the authorities in the
nearest city.
Try to force him to put the money back into the town hall deposit,
and, if he does, not report the matter?
Having spent weeks devising a plan to steal a magical item
from the local mages' guild, you find out that it is going to
be moved before you can commence your plan. Do you:
Make
enquiries as to where it is being moved to, and start your plans
again, based on that location?
Try
to find a place to plan an ambush for when it is being relocated?
Forget your plans and try to rush the acquisition before it can
be moved from your location?
You have been personally chosen to break into the home of a
well-off merchant, and steal as many valuables as possible. Do
you:
Find
a ground floor window and, using a silence spell to quiet your
movements, just grab everything in sight?
Make
investigations into the plans to the house, finding the best places
to enter, and most likely places where treasure would be stored?
Hire two other thieves to assist you, fixing an agreed percentage
for each, with you using magic to assist the robbery?
You have been assigned to guard the main door of the local
meeting hall from intrusion. However, you notice a sword fight
breaking out a few buildings down the street. Do you:
Join
the combat for a few minutes, subduing the combatants, and then
taking them to the infirmary?
Creep
around the buildings and join the combat from the rear, hoping
to take any belongings that fall in your direction?
Fire a few arrows into the combat, although doing so is against
the law, and call for the town guard?
On completing a difficult quest you are given a robe that makes
you invisible and silent. Do you use it to:
Assist
you steal even more magical items, making you more powerful?
Find
out information on important individuals that could prove useful?
Assist you in performing a great number of robberies?
A woman you do not know offers you a great deal of money to
steal a tapestry from the city palace. Do you:
Take
the advanced partial payment, but then report her to the authorities?
Hire
someone else to steal the tapestry, and then haggle over the price
after you have it?
Try to subdue and arrest her yourself?
Upon reaching a nearby village, you find it, just recently,
burnt to the ground with only two young survivors. Do you:
Find
out from the survivors what happened, and then immediately set
off to pursue the culprits?
Stay
with the survivors to protect them from harm, taking them on the
day long journey back to the safety of the city?
Summon magical assistance to hunt down the arsonists and kill
them while you stay behind to bury the dead?
At the end of your quest you are given the choice of one of
two items to keep, the other disintegrating once you choose. Do
you choose:
To
keep the wand that causes powerful, but random, magical effects?
To
keep both, and see what happens?
To keep the suit of armour that makes you twice as effective in
hand-to-hand combat?
Which three companions would you choose to accompany you on
an adventure:
Two
dwarven fighters and an elven cleric.
A
dwarven fighter, a gnome illusionist and a halfling thief?
A halfling fighter, a human mage and a human bard?
The local thieves' guild has started a war against a neighboring
thieves' guild Do you choose to join:
The
local rebellion who are trying to stop the murders by killing
any thieves they find?
The
local thieves' guild, making planned attack against the rival
guild's leaders?
The local town guard, temporarily, who are trying to swell their
ranks to stop the back street murders?
The end of the world is nigh, and the only hope lies in the
retrieval of a lost sacred artifact. Do you:
Rush
off, with a band of adventurers, on the first rumor that surfaces
as to the artifact's location?
Wish
everyone luck, and use the time of confusion to make a quick profit?
Wait, letting everyone else rush about, until you have enough
information to make a planned attempt to retrieve the artifact?
You have found two enchanted rings. One kills while the other
grants a wish. Do you:
Get
someone else to try them on, not telling them what the possible
outcomes are?
Keep
them both until you can get them identified, as you could think
of possible uses for both?
Have a quick look to see if you can determine which is which and,
if not, try on the most likely looking one?