Here I will posts stats and images of various vessels we will use/encounter, this initial post will serve as a Link map.
G.S.S. Starhawk -- Image, Map
Satellite Vessels:
The Abboaela -- Image, Map
Other Craft:
Here I will posts stats and images of various vessels we will use/encounter, this initial post will serve as a Link map.
G.S.S. Starhawk -- Image, Map
Satellite Vessels:
The Abboaela -- Image, Map
Other Craft:
Last edited by Atarihero; 2nd June 2008 at 23:35.
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Forum Die Roller Code: [dice=x]#[/dice]
x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
Atari's PCs:....DMing =.....-----------------------
"The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand
G.S.S. Starhawk ( Gott Name: μεγάλο γεράκι νύχτας των αστεριών, Translates literally to The Great Hawk of the Stars)
HEAVY TRANSPORT (PL 6, with Modifications)
The heavy transport is designed to move great amounts of specialized cargo such as bulk freight, containerized freight, or roll-on/roll off vehicle storage.
Type: Heavy
Subtype: Heavy transport
Defense: 11
Flat-footed Defense: 8
Autopilot Defense: 7
Hardness: 40
Hit Dice: 350d20 (9,000 hp)
Initiative Modifier: +3
Pilot’s Class Bonus: +5
Pilot’s Dex Modifier: +4
Gunner’s Attack Bonus: +4
Size: Colossal (–8 size)
Tactical Speed: 4,000 ft. (8 sq.)
Length: 1,120 feet
Weight: 120,000 tons
Targeting System Bonus: +3
Crew: 24 (trained +4)
Passenger Capacity: 20
Cargo Capacity:
Grapple Modifier: +16
Base Purchase DC: not for sale
Restriction: Military/Royal (+3)
Attack: 8 fire-linked heavy particle beams +1 ranged (32d8) and 2 battery of 3 plasma missiles –2 ranged (18d8/18–20)
Attack of Opportunity: Point-defense +5 ranged (4d12×10)
Refurbished PL 6/PL 7 Design Specs:
Engines: Particle impulse engine, thrusters, Inter-Steller Slide-Drive
Armor: Vanadium/Cerametal composite
Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot, improved damage control (5d10), magnetic field, particle field, radiation shielding, self-destruct system
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 8 fire-linked heavy particle beams (range incr. 5,000 ft.), 2 batteries of 3 plasma missile launchers (16 missiles each), 1 minelayer (50 gravitic mines with displacers, magnetic fields, and particle fields; 10d10×10 damage)
Grappling Systems: GRAVITY FLUX EMITTER (*Uber Tractor beam...description Forthcoming)
Last edited by Atarihero; 20th April 2008 at 08:43.
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Forum Die Roller Code: [dice=x]#[/dice]
x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
Atari's PCs:....DMing =.....-----------------------
"The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand
The Abboaela (:Ab’o’ela: named after a bat species that stowed away aboard early Dwarven ships and adapted to moon life)
http://www.atarihero.dndgamer.com/pics/ab.jpg
ESCORT (PL 6, with modifications)
Escorts are a long-range patrol craft employed for various duties, including the protection of merchant ships and remote bases. Gunships or missile boats could qualify as escorts.
Type: Ultralight Size: Colossal (–8 size)
Subtype: Escort Tactical Speed: 4,000 ft.
Defense: 9 Length: 41ft.(Width161ft)
Flat-footed Defense: 7 Weight: 750 tons
Autopilot Defense: 5 Target Sys Bonus: +5
Hardness: 30 Crew: 8 (trained +4)
Hit Dice: (430 hp) Passenger Capacity: 24
Initiative Modifier: +4 Cargo Capacity: 60 tons
Pilot’s Class Bonus: +4 Grapple Modifier: +16
Pilot’s Dex Modifier: +3 Base Purchase DC: 52
Gunner’s Attack Bonus: +4 Restriction: Restricted (+2)
Attack: 2 fire-linked heavy neutron guns –3 ranged (15d8) and 2 fire-linked rail cannons –8 ranged (9d12) and CHE missile –8 ranged (6d12/19–20)
Attack of Opportunity: Point-defense system +3 ranged (1d12×10)
STANDARD PL 6 DESIGN SPECS:
Engines: Particle impulse engine, thrusters,
Armor: Vanadium(reinforced)
Defense Systems: Damage control system (2d10), magnetic field, point-defense system, radiation shielding, sensor jammer, 1 decoy drone launcher (4 drones),
Sensors: Class IV sensor array, improved targeting system
Communications: Drivesat comm array, mass transceiver
Weapons: 2 fire-linked heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked rail cannons (range incr. 3,000 ft.), 1 CHE missile launcher (8 missiles)
Grappling Systems: Grapplers
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Forum Die Roller Code: [dice=x]#[/dice]
x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
Atari's PCs:....DMing =.....-----------------------
"The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand
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