+ Reply to Thread
Results 1 to 4 of 4

Thread: Larnid Frost - Human Druid

  1. #1
    Join Date
    Dec 2006
    Location
    Southwestern Oregon
    Posts
    675

    Post Larnid Frost - Human Druid

    Player:
    Character Name: Larnid Frost

    General
    Gender: Male
    Race: Human
    Classes/Levels: Druid 10
    ECL: 10
    Alignment: Chaotic neutral
    Experience Points: 45,000

    Age: 25
    Height: 5'7"
    Weight: 154 lbs
    Size/Type: Medium Humanoid ( human )
    Eye Color: Brown
    Hair Color: Brunette
    Complexion: Tanned
    Patron Deity:

    Ability Scores
    Strength: 8 ( 8 [base] )
    Dexterity: 16 ( 16 [base] )
    Constitution: 14 ( 14 [base] )
    Intelligence: 14 ( 14 [base] )
    Wisdom: 24 ( 18 [base] +2 [level] +4 [enhancement] )
    Charisma: 10 ( 10 [base] )

    Saving Throws
    Fortitude: +9 ( +7 [base] +2 [attrib] +0 [misc] )
    Reflex: +6 ( +3 [base] +3 [attrib] +0 [misc] )
    Will: +12 ( +7 [base] +7 [attrib] +0 [misc] )

    Combat
    Initiative: +3 ( +3 [attrib] +0 [misc] )
    Speed: 30ft on land
    Hit Points: 10d8 +20 (82 HP)
    Armor Class: 17 ( 10 [base] +3 [attrib] +4 [armor] )

    Base Attack Bonus: +7
    Base Melee Modifier: +6
    Base Ranged Modifier: +10

    Skills ( 91 of 91 skill points spent )
    Handle animal +12 ( +12 [ranks] +0 [attribute] )
    Heal +13 ( +6 [ranks] +7 [attribute] )
    Hide +15 ( +12 [ranks] +3 [attribute] )
    Listen +13 ( +6 [ranks] +7 [attribute] )
    Knowledge (history) +8 ( +6 [cc ranks] +2 [attribute] )
    Knowledge (nature) +18 ( +12 [ranks] +2 [attribute] +2 [misc] +2 [synergy] )
    Knowledge (local-waterdeep) +5 ( +3 [cc ranks] +2 [attribute] )
    Spellcraft +8 ( +6 [ranks] +2 [attribute] )
    Spot +14 ( +7 [ranks] +7 [attribute] )
    Survival +21 ( +12 [ranks] +7 [attribute] +2 [misc] )

    Languages Known: Common, Druidic, Elvish, Auran

    Feats
    Weapon proficiency (club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear)
    Armor proficiency (light, medium)
    Shield proficiency (light, heavy)
    Empower spell
    Metamagic school focus (evocation)
    Scribe scroll
    Spell focus (evocation)
    Weapon Finesse

    Special Abilities
    Animal Companion.
    Aspect of Nature 4/day (lasts 10 hours) (replaces normal Wild Shape animal forms)
    Nature Sense.
    Resist Nature's Lure.
    Spontaneously converts spells into Summon Nature's Ally spells.
    Trackless Step.
    Venom Immunity.
    Wild Empathy.
    Woodland Stride.

    Light Load: up to 26
    Medium Load: up to 53
    Heavy Load: up to 80
    Lift Over Head/Max Load: 80
    Lift Off Ground: 160
    Push or Drag: 400

    Appearance
    An average-built man in his mid-twenties who is dressed in the simple garp of a traveller. He wears no armor save a pair of bracers, and his only decoration is a pearl on a chain that rests on the crown of his head. He carries a pack and a bedroll, and uses a well-made spear as a walking stick.

    Background
    Last edited by Oubliette; 30th May 2008 at 20:38.

  2. #2
    Join Date
    Dec 2006
    Location
    Southwestern Oregon
    Posts
    675

    Default Magic

    Magic
    Can cast divine spells as a level 10 Druid
    Save DC is 17 + Spell Level
    Save DC of evocations 18 + Spell Level
    Spells Known: ( all/all/all/all/all/all )
    Spells per Day: ( 6/6/6/5/4/3 )

    0 - dawn, detect magic x2, light x2, read magic
    1 - cloudburst, obscuring mist, thunderhead x2
    2 - binding winds x2, spider climb, snake's swiftness x2, warp wood
    3 - call lightning, energy vortex x2, mass resist energy, sleet storm
    4 - eye of the hurricane, ice storm, summon elementite swarm x2
    5 - call lightning storm, control winds, empowered flame strike
    Last edited by Oubliette; 30th May 2008 at 21:03.

  3. #3
    Join Date
    Dec 2006
    Location
    Southwestern Oregon
    Posts
    675

    Default Animal Companion

    Dire Hawk (-6) (Stats are in MM2, pg 76. Animal Companion list is in PHBII, pg 41)

    Size/Type: Medium Animal
    Hit Dice: 7d8+14 (41 hp)
    Initiative: +6
    Speed: 10 ft. (2 squares), fly 80 ft. (average)
    Armor Class: 21 (+6 Dex, +5 natural), touch 16, flat-footed 15
    Base Attack/Grapple: +5/+6
    Attack: 2 Talons +11 melee (1d4+1)
    Full Attack: 2 Talons +11 melee (1d4+1) and Bite +6 melee (1d6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Low-light vision, Link, Share Spells, Evasion
    Saves: Fort +7, Ref +11, Will +7
    Abilities: Str 13, Dex 23, Con 15, Int 2, Wis 15, Cha 11
    Skills: Listen +7, Move Silently +7, Spot +16*
    Feats: Weapon Finesse (B)
    Environment: Any forest, hill, plains, and mountains
    Organization: Solitary or pair
    Challenge Rating: 2
    Advancement: 5-8HD (medium), 9-12HD (large)
    Level Adjustment: -
    Tricks: Attack, Come, Down, Heel, Seek, Stay
    * Dire Hawks gain a +8 racial bonus to Spot checks
    Statistics presented here are modified with 4 levels of Animal Companion.
    Last edited by Oubliette; 31st May 2008 at 07:27.

  4. #4
    Join Date
    Dec 2006
    Location
    Southwestern Oregon
    Posts
    675

    Default Equipment


    Masterwork Spear +11 (1d8-1 Piercing x3, 20ft increment)

    Bracers of Armor +4 (16kgp)
    Heward's Fortifying Bedroll (3kgp) (complete mage, pg 132)
    4x knots of Empowered Flame Strike (4,500gp) (as per scrolls; see macrame in complete arcane, pg 138)
    Periapt of Wisdom +4 (16kgp)
    Spear (302gp, 6lbs)
    - Totals: 39,802 gp, 6lbs
    49k gp max

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts