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Thread: [G7] Undermountain

  1. #1
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    Default [G7] Undermountain

    En route to the Yawning Portal, Zim made it a point to stop by a purveyor of maps. Luck was with the gnome this day, for he could have walked into no better a shoppe than the place he'd located yesterday. He knew it, and didn't save the gloating when he displayed the map he'd purchased for a hundred gold - thanks to his blood note! The map was ritchly detailed, and somewhat embellished, with meaningless statements of where some had fought some-such monster here or there. Anyone in the know, as Zim had commented, knew a Dungeon was not a static thing...

    Less than ten minutes later, the Yawning Portal was reached. Frazzle approached the barkeep, a man by the name of Durnan whom he had retrieved the appointment from earlier that day. A round of drinks was set out before the youths, a keen grin from the Barkeeper shared at the same time. "Never be know'in when yer to be drinking yer last swig o' swill." Durnan barked with laughter. All around, a cheer arose from those in the place. In this time, final preparations were made; Zim changing his clothes, Glendry working a spell, and all manner of minutia. Once the single coin of gold was paid, each of the students were allowed to climb onto the platform hanging over the 'yawning portal' leading to the infamous Undermountain below.

    The last echoes of the crowd's toasts and betting whisper about you as you descend into the well. As the flickering light from the torches fades, a chill overtakes you, and you find yourself still sinking with no end in sight. You drop slowly and steadily deeper on the rope, almost as if you were the bait on an unweighted fishing line in placid waters, but the cold and the quiet of the well that surrounds you is anything but peaceful. The silence has more of a threatening quality to it. After being lowered for what seems like too long, a time, you at last see the bottom. Below you stretches sand-covered ground and whatever fate awaits you in Undermountain.

    The platform shuddered to a halt as it struck the ground with a dull thud. There it would remain for upto four hours. Several inches of sand covers the floor of this roughly square room. Broken and dented shield hang on stone walls covered with chalk and charcoal graffiti. The ceiling looms a mere ten feet above you - as it does in a hallway that leads out of the room to the south - but a thirty foot diameter hole in the ceiling forms a chimney that rises up to the Yawning Portal far above.

    At once, the wispy form of a ghost materializes before everyone. At first, a thought of dread accompanied the chill feeling, until the face of Thadinos sharpened into focus. There was an undeniable sense of anxiousness about Tad, who had been waiting down here nearly fifteen minutes. In that time, he had even seen a group of goblins march through here; they had come from the hallway, cast their eyes and their gutteral curses upwards - only to depart the way they had come..



    OOC: Listen/Spot/Random
    Last edited by Mithral·Dragon; 2nd June 2008 at 15:30. Reason: platform location - remaining on the ground.

  2. #2
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    Default Glendry

    Glendry stayed close to Bell all the while, taking in the sights along the way. At the Yawning Portal she had a brandy, toasting to their success. When they reached the bottom of the well, she cast Darkvision and False Life. Upon seeing Tad, she smiled, “So good to see you again, Tad. What have you learned so far?”

    False Life +6
    Dice roll with 1 dices of 10 faces: 7 points


    Listen, Spot, Random
    Dice roll with 3 dices of 20 faces: 46 points


    Game on...

    Check out some of my Bro's Music.. his MySpace page.. and his book "The Window"!!!




  3. #3
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    Frazzle Vae'hix...........& ....SoTM
    Common, Xeph, Thoughts, Draconic, Elven, SoTM common, SoTM thoughts


    Frazzle pays the man happily, but only takes a few sips of his ale. Once their time was up his uncertainty crept in. But, his friends were going, the shield seemed willing and capable of protecting him, and so he tried to keep his thoughts on a treasure for Tia. Shoot what moves, move away from what shoots. He thought. He tested his Mind Blade a few times, flickering it on and off in various shapes, just to steady his control.

    On the long journey down frazzle looks over the faces of the others, trying to tell himself that neither of them was afraid either, but neither he nor their faces were very convincing to him.

    Once at the bottom Frazzle instantly began to focus. That completed, he manifests a long, thin Mind Blade, as black as he can make it so as to not stand out.

    “Well, we’re here. Now what?”
    Frazzle says. “Who’s going first?”

    The shield puts itself between the southern corridor and Frazzle, “I know I’m going before you. Who’s the strongest fighter among you lot?” The shield begins to detect for magic toward the corridor.(at will ability)



    Random 20: 15
    Psionic Focus (2) + 19 =

    Last edited by Atarihero; 31st May 2008 at 06:58.
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  4. #4
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    Default

    Smiling slightly at Glendry, the ghost says "Not much. A group of goblins came through, but they were small change. But that's all. Let's get going though, I'm a little tired of doing nothing for these last few days. Shield, I may not be the best fighter, but I certainly am much harder to hit than the rest of you. I don't think I should go first though."

    Floating above the group, Tad slowly fades from view, preparing himself to attack. The training he had taken focused on hit and run tactics more than anything else, and if all else failed he did have the sword his father gave him.

  5. #5
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    Having but one obvious route ahead of them, the students delved the dark, dank depths of the historic Undermountain. The path ahead snaked around and back on itself after no more than a few dozen strides. There, the five foot wide corridor spilled out into a wider hall, leading to a set of broad steps descending into darkness in the distance.

    Those broad steps lead down into an irregularly shaped room, filled with a forest of twelve thick granite pillars. The vertebrae of some large beast lie scattered about the floor in a haphazard fashion. There are three other sets of broad stairs and exits, one for each compass point. Otherwise, the room appears empty. On the southeastern diagonal wall, someone has written; "Certain Death Lies This Way!" with an arrow pointing at the southern exit. On the northwestern wall, someone else has written; "Even Worse This Way!" with an arrow pointing to the northern exit. Unlike the corridor which lead this way, the ceiling her rises up about twelve-feet.

    There was an odd sensation which passed over those that ascended the steps to the room of pillars. At first, it was difficult to ascribe just what the sensation meant, until Frazzle stepped forward and his shield dropped to the ground at his feet. Tad felt the worst of it, feeling completely disconnected and powerless within the room beyond the broad steps. Glendry knew it to be an antimagic field, nullifying every bit of mortal magic brought into its area.


    OOC: Light Source? If magical, it will become innert within the Antimagic Field. Sunrods and Torches function normally.

  6. #6
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    Default Glendry

    Glendry stopped on the last step and looked into the room as she said, "The room seems to be filled with an antimagic field. Damn, and I meant to stop and buy a sunrod too. Oh well, lesson learned. Did anybody think to bring a light source? If not, I suppose we can try to rig up a torch of sorts."

    Listen, Spot, Random
    Dice roll with 3 dices of 20 faces: 17 points


    Game on...

    Check out some of my Bro's Music.. his MySpace page.. and his book "The Window"!!!




  7. #7
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    Frazzle Vae'hix...........& ....SoTM
    Common, Xeph, Thoughts, Draconic, Elven, SoTM common, SoTM thoughts



    “Oh great!”
    Frazzle exclaims as he loses his mindblade. He then picks his shield back up and backs away from the field. He hoped that the suppression field didn’t cause his ring to reset, he couldn’t bear the thought of eating for another week.

    “Phhbbbtttuy.”
    The shield exploded into swearing as it exited the field. “Looks like you are on your own, Future of the Mindwave.” It said wryly, and with a little fear.

    The Xeph looks to Glendry, “Nope, I can always see, so didn’t think about the rest of you in the dark, sorry.” He was abashed. “Any one else have any ideas?” another mindblade appeared in his free hand, though it wouldn’t do much good if they went back inward.




    Random 20: 2

    Last edited by Atarihero; 10th June 2008 at 02:23.
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  8. #8
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    Tad, disturbed by the anti-magic field, begins to fear for his safety in this dungeon for the first time. He was practically worthless in something like that, and he wasn't even sure he could last that long in one. After all, wasn't he created through a type of magic? Would that be affected?

    "I say we just push forward and get out of the thing as quickly as possible. I'm useless in it, and the rest of us are pretty dependent on magic of a kind. Unless we want to backtrack and go another way?"

    Tad gets ready to try his luck and push through the anti-magic field, waiting to see how the rest of the group decides.

  9. #9
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    Default Glendry

    While waiting to see if anybody answered about having a light, Glendry said, "We simply choose which of the three tunnels we start with from here, arbitrary as it may seem, and proceed. If you think the words of warning may be a trap, misdirecting those unaware of what lies down here, the logical choice would be the northern exit. If you believe the graffiti is true, then the unmarked one is best. Ask yourself, who do you think would write such things? Certainly not survivors, or they would be bold lies. I say we try the north exit first and test this theory. Beyond that, light is the primary issue for now."

    Listen, Spot, Random
    Dice roll with 3 dices of 20 faces: 14 points

    Game on...

    Check out some of my Bro's Music.. his MySpace page.. and his book "The Window"!!!




  10. #10
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    OOC: any updates or thoughts? If not, I'll push forward with "the logical choice would be the northern exit" as the stated direction. updating wthin the next 12-24 hours. Thanks!

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