Enorelle
Neutral Good Noldo Female Channeler
Age: 1977 (Born T.A. 623)
16 STR (15 base, +1 Racial)
17 DEX (16 base, +1 Racial)
18 CON (17 base, +1 Racial)
15 INT (14 base, +1 Racial)
14 WIS (13 base, +1 Racial)
20 CHA (18 base, +1 Racial, +1 Level)
FORT: +8 (+4 base, +4CON)
REFL: +5 (+2 base, +3DEX)
WILL: +6 (+4 base, +2WIS)
AC: 26 (10 base, +8 Armor, +3 DEX, +5 Deflection) / 18 Touch / 23 Flat-footed
HP: 52 (8+6*4+CON)
BAB: +3
- Adamantine Greatsword (+8 @ 1d12+5)
- Darkwood Longbow, Composite, STR+4 (+8 @ 1d8+4) Point Blank Shot; +1 Attack & Damage within 30'
FEATS (2)
1st: Imbued Healing Metamagic
3rd: Sacred Healing (Fast Healing 3, All Living Creatures in 60' Burst)
SKILLS [32 Skill Points]
+05 Climb 2 Ranks (STR+3)
+08 Concentration 4 Ranks (+4CON)
+11 Craft-Armorsmithing +2Ranks (+2INT, +7 Craft Expertise)
+11 Craft-Bowmaking +2Ranks (+2INT, +7 Craft Expertise)
+11 Craft-Weaponsmithing +2Ranks (+2INT, +7 Craft Expertise)
+05 Diplomacy (CHA+5)
+05 Heal 8 Ranks (WIS+2)
+02 Knowledge - Arcana (INT+2)
+10 Listen 6 Ranks (WIS+2, +2 Racial)
+05 Perform-Song (CHA+5)
+02 Profession (WIS+2)
+04 Search (INT+2, +2 Racial)
+05 Sense Motive 3 Ranks (WIS+2)
+05 Spellcraft 3 Ranks (INT+2)
+07 Spot 3 Ranks (WIS+2, +2 Racial)
+05 Swim 2 Ranks (STR+3)
RACE FEATURES [Noldo Elf]
· +1 to all Ability Scores.
· Medium: As Medium creatures, Elves have no special bonuses or penalties due to their size.
· Elf base land speed is 40 feet.
· Endurance: They do not carry great burdens, but are capable of traveling 16-20 hours a day. The Elves do not sleep; instead they rest in a trance for 4 Hours per day.
· Immunity to magic Sleep effects, non-mental disease, and a +2 racial saving-throw bonus against all Spells, Spell-like Abilities, and Supernatural Abilities.
· Lifespan: They are immortal and will only die due to violence or if they weary of life and lose the will to live.
· Low-Light Vision: No race sees better outside during the darkness of night than the Elves. Elves have double the benefits of standard Low-Light vision.
· Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the Longsword, Rapier, Longbow (any variety) and Shortbow (and variety) as Bonus Racial Feats.
· +2 Racial Bonus to Listen, Search, and Spot Checks. An Elf who merely passes within 5 feet of a secret or concealed door is entilted to a Search check to notive it as if she were actively looking for it.
· Combat Expertise (EX) Noldo select any 2 Weapons and have expert proficiency, gaining a +1 to Racial Bonus on Attack and Damage rolls with the selected Weapon. (Greatsword & Longbow, composite)
· Craft Expertise (EX) Noldo select 3 Craft Skills and add their Character Class Level, +2, to those selected skills as a
· Automatic Languages: Common and Elven.
· Favored Class - per Fighter, Paladin, or Ranger (Not Selected)
CLASS FEATURES [Channeler] (BAB+3, F+4, R+2, W+4, 2+int, d8)
·Doom of Iluvatar (Cannot Procreate / Deflection Bonus to AC = CHA Modifier)
·Bonus Feat: Turn Undead
- Spellcasting
·Spell DC: 17 (12 base, +5 CHA Modifier), +1 vs. Good, OR +1 vs. Unaligned, and +1 vs. Abjurations
1st level: 3+2
2nd level: 2+2
3rd level: 1+1
- Domains
·Daily Domain uses: 1+CHA Modifier (6)
Death: Touch Attack @ 1d6/lvl - If equal to or less than HP, target dies.
- Imbued Healing: +4 Saves vs. Death Effects.
1. Cause Fear: One creature of 5HD or less flees for 1d4 rounds
2. Death Knell: Kills dying creature; gain 1d8 Temp HP, +2 STR, and +1 Caster level
3. Animate Dead: Creates undead skeletons and Zombies
Elf: Point Blank Shot bonus feat
- Imbued Healing: Precise Shot feat
1. True Strike - +20 on next attack roll
2. Cat's Grace - Subject gains +4 to DEX for 1 minute/lvl
3. Snare - Creates a magic booby trap
Good: +1 Caster Level to Good-aligned Spells
- Imbued Healing: DR3/Evil
1. Protection from Evil - +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Aid - +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
3. Magic Circle against Evil - As protection spells, but 10-ft. radius and 10 min./level.
Healing: +1 Caster Level to Conjuration-Healing Spells
- Imbued Healing: +1 Temporary HP per HD (1 Hour Duration)
1. Cure Light Wounds - 1d8+5
2. Cure Moderate Wounds - 2d8+7
3. Cure Serious Wounds - 3d8+7
Neutrality: +1 Caster Level to Non-Aligned Spells
- Imbued Healing: DR3/-
1. Omen of Peril - You know how dangerous the future will be
2. Augury - Learns whether and action will be good or bad
3. Unluck - Subject remakes all rolls, uses worse result for 1 round per level
Purification: +1 Caster Level to Abjuration Spells
- Imbued Healing: +1 Temporary HP per HD (1 Hour Duration)
1. Nimbus of Light - Sunlight Illuminates until released as attack
2. Deific Vengeance - 1d6/2lvl
3. Recitation - Allies gain bonus to AC, Attacks, and Saves.
Strength: Gain STR equal to Channeler Level.
- Imbued Healing: +2 damage on Melee Attacks
1. Enlarge Person - Humanoid creatures doubles in size.
2. Bull's Strength - Subject gains +4 to STR for 1 minure/lvl
3. Magic Vestment - Armor or Shield gains 1 Enhancement Bonus per 4 Caster Levels
Travel: 1 Round per Channeler Level, act normally regardless of magical effects that impede movement per Freedom of Movement spell. Survival skill as Class Skill
- Imbued Healing: +5' bonus to Base Land Speed (1 minute per Spell Level)
1. Longstrider - Increases base land speed
2. Locate Object - Senses direction toward object (specific or type)
3. Fly - subject flies at speed of 60 feet
EQUIPMENT
· Adamantine Greatsword (1,103gp)
· Darkwood Longbow, Composite, +4STR (275gp)
- Arrows, Cold Iron x20 (2gp)
· Mithril Fullplate (3,500gp)
· Wand, Cure Light Wounds [5 Charges] (75gp)
45GP


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