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Thread: Enorelle (D20 MERP NPC)

  1. #1
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    Default Enorelle (D20 MERP NPC)

    Enorelle

    Neutral Good Noldo Female Channeler
    Age: 1977 (Born T.A. 623)


    16 STR (15 base, +1 Racial)
    17 DEX (16 base, +1 Racial)
    18 CON (17 base, +1 Racial)
    15 INT (14 base, +1 Racial)
    14 WIS (13 base, +1 Racial)
    20 CHA (18 base, +1 Racial, +1 Level)

    FORT: +8 (+4 base, +4CON)
    REFL: +5 (+2 base, +3DEX)
    WILL: +6 (+4 base, +2WIS)

    AC: 26 (10 base, +8 Armor, +3 DEX, +5 Deflection) / 18 Touch / 23 Flat-footed

    HP: 52 (8+6*4+CON)

    BAB: +3
    - Adamantine Greatsword (+8 @ 1d12+5)
    - Darkwood Longbow, Composite, STR+4 (+8 @ 1d8+4) Point Blank Shot; +1 Attack & Damage within 30'


    FEATS (2)
    1st: Imbued Healing Metamagic
    3rd: Sacred Healing (Fast Healing 3, All Living Creatures in 60' Burst)



    SKILLS [32 Skill Points]
    +05 Climb 2 Ranks (STR+3)
    +08 Concentration 4 Ranks (+4CON)
    +11 Craft-Armorsmithing +2Ranks (+2INT, +7 Craft Expertise)
    +11 Craft-Bowmaking +2Ranks (+2INT, +7 Craft Expertise)
    +11 Craft-Weaponsmithing +2Ranks (+2INT, +7 Craft Expertise)
    +05 Diplomacy (CHA+5)
    +05 Heal 8 Ranks (WIS+2)
    +02 Knowledge - Arcana (INT+2)
    +10 Listen 6 Ranks (WIS+2, +2 Racial)
    +05 Perform-Song (CHA+5)
    +02 Profession (WIS+2)
    +04 Search (INT+2, +2 Racial)
    +05 Sense Motive 3 Ranks (WIS+2)
    +05 Spellcraft 3 Ranks (INT+2)
    +07 Spot 3 Ranks (WIS+2, +2 Racial)
    +05 Swim 2 Ranks (STR+3)


    RACE FEATURES [Noldo Elf]
    · +1 to all Ability Scores.
    · Medium: As Medium creatures, Elves have no special bonuses or penalties due to their size.
    · Elf base land speed is 40 feet.
    · Endurance: They do not carry great burdens, but are capable of traveling 16-20 hours a day. The Elves do not sleep; instead they rest in a trance for 4 Hours per day.
    · Immunity to magic Sleep effects, non-mental disease, and a +2 racial saving-throw bonus against all Spells, Spell-like Abilities, and Supernatural Abilities.
    · Lifespan: They are immortal and will only die due to violence or if they weary of life and lose the will to live.
    · Low-Light Vision: No race sees better outside during the darkness of night than the Elves. Elves have double the benefits of standard Low-Light vision.
    · Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the Longsword, Rapier, Longbow (any variety) and Shortbow (and variety) as Bonus Racial Feats.
    · +2 Racial Bonus to Listen, Search, and Spot Checks. An Elf who merely passes within 5 feet of a secret or concealed door is entilted to a Search check to notive it as if she were actively looking for it.
    · Combat Expertise (EX) Noldo select any 2 Weapons and have expert proficiency, gaining a +1 to Racial Bonus on Attack and Damage rolls with the selected Weapon. (Greatsword & Longbow, composite)
    · Craft Expertise (EX) Noldo select 3 Craft Skills and add their Character Class Level, +2, to those selected skills as a
    · Automatic Languages: Common and Elven.
    · Favored Class - per Fighter, Paladin, or Ranger (Not Selected)



    CLASS FEATURES [Channeler] (BAB+3, F+4, R+2, W+4, 2+int, d8)
    ·Doom of Iluvatar (Cannot Procreate / Deflection Bonus to AC = CHA Modifier)
    ·Bonus Feat: Turn Undead

    - Spellcasting
    ·Spell DC: 17 (12 base, +5 CHA Modifier), +1 vs. Good, OR +1 vs. Unaligned, and +1 vs. Abjurations
    1st level: 3+2
    2nd level: 2+2
    3rd level: 1+1

    - Domains
    ·Daily Domain uses: 1+CHA Modifier (6)

    Death: Touch Attack @ 1d6/lvl - If equal to or less than HP, target dies.
    - Imbued Healing: +4 Saves vs. Death Effects.
    1. Cause Fear: One creature of 5HD or less flees for 1d4 rounds
    2. Death Knell: Kills dying creature; gain 1d8 Temp HP, +2 STR, and +1 Caster level
    3. Animate Dead: Creates undead skeletons and Zombies

    Elf: Point Blank Shot bonus feat
    - Imbued Healing: Precise Shot feat
    1. True Strike - +20 on next attack roll
    2. Cat's Grace - Subject gains +4 to DEX for 1 minute/lvl
    3. Snare - Creates a magic booby trap

    Good: +1 Caster Level to Good-aligned Spells
    - Imbued Healing: DR3/Evil
    1. Protection from Evil - +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
    2. Aid - +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
    3. Magic Circle against Evil - As protection spells, but 10-ft. radius and 10 min./level.

    Healing: +1 Caster Level to Conjuration-Healing Spells
    - Imbued Healing: +1 Temporary HP per HD (1 Hour Duration)
    1. Cure Light Wounds - 1d8+5
    2. Cure Moderate Wounds - 2d8+7
    3. Cure Serious Wounds - 3d8+7

    Neutrality: +1 Caster Level to Non-Aligned Spells
    - Imbued Healing: DR3/-
    1. Omen of Peril - You know how dangerous the future will be
    2. Augury - Learns whether and action will be good or bad
    3. Unluck - Subject remakes all rolls, uses worse result for 1 round per level

    Purification: +1 Caster Level to Abjuration Spells
    - Imbued Healing: +1 Temporary HP per HD (1 Hour Duration)
    1. Nimbus of Light - Sunlight Illuminates until released as attack
    2. Deific Vengeance - 1d6/2lvl
    3. Recitation - Allies gain bonus to AC, Attacks, and Saves.

    Strength: Gain STR equal to Channeler Level.
    - Imbued Healing: +2 damage on Melee Attacks
    1. Enlarge Person - Humanoid creatures doubles in size.
    2. Bull's Strength - Subject gains +4 to STR for 1 minure/lvl
    3. Magic Vestment - Armor or Shield gains 1 Enhancement Bonus per 4 Caster Levels

    Travel: 1 Round per Channeler Level, act normally regardless of magical effects that impede movement per Freedom of Movement spell. Survival skill as Class Skill
    - Imbued Healing: +5' bonus to Base Land Speed (1 minute per Spell Level)
    1. Longstrider - Increases base land speed
    2. Locate Object - Senses direction toward object (specific or type)
    3. Fly - subject flies at speed of 60 feet



    EQUIPMENT
    · Adamantine Greatsword (1,103gp)
    · Darkwood Longbow, Composite, +4STR (275gp)
    - Arrows, Cold Iron x20 (2gp)
    · Mithril Fullplate (3,500gp)
    · Wand, Cure Light Wounds [5 Charges] (75gp)

    45GP
    Last edited by Mithral·Dragon; 28th November 2007 at 23:52.

  2. #2
    Join Date
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    Enorelle is a radiant individual, with piercing blue eyes and flawless skin. If she had to rely on only her looks in life, she'd make it farther than those with true Charisma. Fact is, she's got charisma in spades, too. Enorelle was born nearly two millenia ago, just six hundred years after the beginning of the Third Age. She possesses significant physical and mental qualities, yet she relies largely on her connection to the words of the Ainudale, the song of the Ainur and Eru that permeates the whole of the world. She is otherwise quite reserved and amiable, offering guidance when sought and assistance when necessary. She is not fond of conflict, unless the need is just and righteous. She is one who does good for the sake of goodness, even if there needs be some evil performed to achieve it. She believes in the Strength of a persons character as the balance and scales of their soul, yet understands that even the most stalwart requires healing and purification come vile-times. She has no fear of death, seeing such as an inevitability, even amongst elves, for all shall dwell with Eru, either in the halls of Manwe or beyond, someday...

    Last edited by Mithral·Dragon; 24th October 2007 at 21:39.

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