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Thread: Emirikol the Chaotic

  1. #1
    f00lb0y Guest

    Default Emirikol the Chaotic

    Name: Emirikol
    Class: Racial ECL+2, Warlock 1
    Level: 3
    Exp: 0
    Race: Drow
    Gender: Male
    Age: 59
    Alignment: Chaotic Evil
    Deity: Shar
    Languages: Common, Dark Speech, Elven, Signlanguage, Undercommon


    HP: 6

    Abilities
    Str: 10 (+0) <10>
    Dex: 20 (+5) <18 +2RACE>
    Con: 10 (+2) <12 -2RACE>
    Int: 12 (+1) <10 +2 RACE>
    Wis: 12 (+1) <12>
    Cha: 20 (+5) <18 +2RACE>

    Saving Throws
    Fortitude: 0 + 0 = 0
    Reflex: 0 + 5 = 5
    Will: 2 + 1 = 3

    AC: 10 +5 (Dex) = 15
    Flat; 10
    Touch; 15
    Initiative: +5
    Speed: 30ft

    Base Attack: +0
    Melee: +0
    Range: +5


    Feats
    Point Blank Shot


    Skills (12 ranks)

    +5 Bluff +0RANKS +5CHA
    +5 Concentration +4RANKS +1CON
    +5 Disguise +0RANKS +5CHA
    +7 Intimidate +2RANKS +5CHA
    +0 Jump +0RANKS +0STR
    +2 Knowledge (Arcana) +1RANKS +1INT
    +1 Knowledge (Religion) +0RANKS +1INT
    +1 Knowledge (The Planes) +0RANKS +1INT
    +3 Listen +0RANKS +1WIS +2RACE
    +3 Search +0RANKS +1INT +2RACE
    +1 Sense Motive +0RANKS +1WIS
    +2 Spellcraft +1RANKS +1INT
    +3 Spot +0RANKS +1WIS +2RACE
    +9 Use Magic Device +4RANKS +5CHA


    Gear

    Chakram 5gp
    Masterwork Potion Belt 60gp
    Potion of CLW x6
    Potion of Spiderclimb x2
    Potion of Jump x2
    Quarterstaff 5gp
    Travelers Outfit 0gp
    Wand of Cure Light Wounds (50) 750gp
    Wand of Eagle's Splendor (5) 450gp
    Wand of Mage Armor (25) 375gp
    Wand of Shield (25) 375gp


    Money
    PP: 15
    GP: 30
    SP: 50
    CP: --




    Drow Racial Traits
    Immune to sleep
    +2 save vs. enchantment spells/effects
    darkvision 120 ft.
    Proficient with hand-crossbow, rapier, short sword
    SR 12
    +2 will save vs. spells and spell-like abilities
    +2 listen/search/spot
    spell-like abilities (dancing lights, darkness, faerie-fire, all 1/day, CL 1)
    Light Blindness


    Class Features
    Warlock.
    Eldritch Blast (1d6)
    Invocation Level: Least
    Invocations Known (1)
    - Frightful Blast


    History:

    Emirikol, whose mother is Meri'xia, and whose father is Den'Tarek of the first Clan of the drow, has noble blood through and through, Though he knows not who truly is his father.
    As a child, Emirikol learned of his inborn talents and refused to enter the Arcanists Guildhall, at the advice of his mother. Instead he hones his craft in virtual isolation, hoping to one-day earn the mantle of Warlock.
    He is an imposing figure with an indominable spirit.
    Last edited by Atarihero; 3rd October 2005 at 03:34.

  2. #2
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  3. #3
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    Default

    I can't find much on the Warlock
    I need the stats for the following abilities:


    Eldritch Blast (1d6)
    Invocation Level: Least
    Invocations Known (1)
    - Frightful Blast
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  4. #4
    Homunculus Guest

    Default

    Atari, Warlock is in Complete Arcane, didn't know if you knew.

  5. #5
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    Default

    Atari will get Complete Arcana soonish, so no need to post the abilities in here.

  6. #6
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    Thumbs up

    I now have all the info i need on your PC.

    I also edited your History/bio slightly. To better fit the setting

    openning post should be up within the new few hours
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  7. #7
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    Default drummer boy info:

    Hey there,

    My PC concept is a “Special” young kid. The little drummer boy
    .

    Short version:

    Born of a large group of traveling Gypsy Minstrels. While happy and joyful on the outside the gypsies had dark secrets and beguiling magics that helped them survive in the dangerous world. (I can get into more details later, after adjusting for your setting)

    But anyway the troupe of minstrels is known for creating magical instruments that can sway crowds and even fend off attackers.

    But one day attackers came that could not be swayed by music, a horrible slaughter took place that day. Every member of the troupe except for my (8-11)-year-old PC was killed. For, in the middle of the carnage and slaughter my Grandfather found me and gave me the magic drum that was passed down through our family for generations.

    I began to play vigorously. My eyes were open, and I was seeing the carnage around me, but I was not a part of it, I lived only in the rhythm at that moment. For ½ a day the slaughter went on, his family was tortured and raped and killed (possibly eaten). But for that entire time, I (he) beat the drum, and during that while time, none of the enemy soldiers went near the boy. It seemed as though they never even noticed him there, though the drumming was surely echoing far out into the (Plains, Forest, Mount side, where ever I was.)
    Playing until his hands were swollen and purple, the little drummer boy finally stopped his song, The soldiers had long since moved off, leaving only broken bodies and burned ashes.


    Ok, this part is just an idea to account for the high level of the young boy…

    As the young 8-year-old played the drums that horrible day. All of his troupe died around him. But the troupe did not really die that day. As each member finally succumbed to death, a little part of their essence was transferred into the Drummer Boy Via the Magical drums.

    So my PC basically received all of his Bard abilities and skills in the matter of hours (all but the drumming, which I knew already). Sometimes even horrible memories of the troupe’s last moments haunt his dreams. Some deaths he even witnesses from 2 perspectives, his own and the dying person themselves.


    So that’s it in a nutshell. The only Magic item I’d require approval for is the Drums. (I’d like to be able to make them morph into any type of drum. Maybe even as small as two percussion symbols, (for hiding, but that is a stretch I know). Also perhaps the drums are part of a greater power I know nothing about. All I know is that when I beat on them a certain way, I can make people ignore me and leave me alone.

    My STR would be low, as would my WIS and CON, but my CHA, DEX and INT will be higher to reflect my youth.


    I wouldn’t need anything else but basic supplies, so I don’t mind giving up all my gold for the special drums. (I’m more about the RP and puzzle solving than the stats anyway)


    Btw my age will be determined by how long after the slaughter the setting would take place
    .
    Last edited by Atarihero; 14th July 2005 at 08:01.
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  8. #8
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    Default

    Death-Bone Drums
    This device can appear as any sort of percussion instrument. No matter the form, the instrument is a garish mockery, composed of human bones, dried flesh, and marked with arcane symbols of death. The item is Neutral-Good, and requires a Perform Check with a DC of 25 to use any of the effects. No matter the form, the sounds from the instrument can be heard out to 30' without a Listen Check. Beyond this range, the instrument grants a +15 Listen Check to those listening to the percussion. Playing the instrument has several effects.

    1) Heightend Sanctuary - Constant use of Sanctuary Spell.
    2) Heightend Deathwatch - Constant use of Deathwatch Spell.
    3) Heightend Death Knell - Allows use of Death Knell spell 3x/day
    4) Heightend Halt Undead - Allows use of Halt Undead spell 3x/day
    5) Maximized Cure Serious Wounds - Allows use of CSW 3x/day
    Spell DC: 25. Caster Level: 20. GP Value: 150,000gp


    The item above was created by your Grandfather when your troupe was in their death-throws. There is an XP cost associated to the item which your PC must bare during PC Creation. You will begin the campaign with 90k XP (13th lvl). The cost for the Item is yours to bare (150k gp), leaving you with 50k gp for extraneous items.
    Last edited by Atarihero; 17th July 2005 at 11:21.
    -----------------------
    Forum Die Roller Code: [dice=x]#[/dice]
    x the number of rolls, # the die you want ... Submit! , then go back and edit your post.
    Atari's PCs:
    ....DMing =.....
    -----------------------
    "The question isn’t who is going to let me; it’s who is going to stop me" - Ayn Rand

  9. #9
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