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Thread: Alilyassa Moonshadow

  1. #1
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    Default Alilyassa Moonshadow: Half Elven Ranger

    Name: Alilyassa Moonshadow
    Race: Half-Elf
    Class: Ranger
    Alignment: NG
    Deity: Ehlonna
    Sex: Female
    Size: Medium
    Age: 27

    Level: 2
    Exp: 1773

    HP: 20
    Speed: 30ft

    Abilities (Mod):
    Str: 14 (+2)
    Dex: 15 (+2)
    Con: 15 (+2)
    Int: 12 (+1)
    Wis: 16 (+3)
    Cha: 11 (+0)

    Saves
    Fort: 5=3[base]+2[con]
    Ref: 5=3[base]+2[dex]
    Will: 3=0[base]+3[wis]
    (+2 save vs enchantments[race])

    Initiative: +6 = 2 [dex mod] +4 [feat]

    BaB: +2
    AC: 15 (12 touch/13 flat footed)

    Weapons:
    Longbow - 15 arrows (+4/d8/x3)
    Longsword (+4/d8+2/19-20 x2)
    Shortsword (+4/d6+2/19-20 x2)
    Dagger (+4/d4+2/19-20 x2)
    Heavy mace (+4/d8+2/x3)
    Note: When fighting two handed (full attack), she'll use the longsword and shortsword (these will change as she advances in Ranger levels):
    Longsword (+2/d8+2/19-20 x2)
    Shortsword (+2/d6+1/19-20 x2)

    Skills: 7/level
    Climb: +3 [+2 mod/1 ranks]
    Concentration: +3 [+2 mod/1 ranks]
    Craft (leatherworking): +2 [+1 mod/1 ranks]
    Handle Animal: +1 [+0 mod/1 ranks]
    Heal: +5 [+3 mod/2 ranks]
    Hide: +6 [+2 mod/3 ranks/2 feat/-1 armor]
    Know (Dungeoneering): +4 [+1 mod/3 ranks]
    Know (Geography): +4 [+1 mod/3 ranks]
    Know (Nature): +4 [+1 mod/3 ranks]
    Listen: +7 [+3 mod/3 ranks/1 race]
    Move Silent: +6 [+2 mod/3 ranks/2 feat/-1 armor]
    Profession (Barmaid): +4 [+3 mod/1 ranks]
    Ride: +3 [+2 mod/1 ranks]
    Search: +5 [+1 mod/3 ranks/1 race]
    Spot: +6 [+3 mod/2 ranks/1 race]
    Survival: +6 [+3 mod/3 ranks]
    Swim: +0 [+2 mod/0 ranks/-2 armor]
    Use Rope: +3 [+2 mod/1 ranks]
    Add Notes:
    Race gives +2 racial bonus to diplomacy/gather info:
    Diplomacy: +2 [+0 mod/0 ranks/2 race]
    Gather Info: +2 [+0 mod/0 ranks/2 race]

    Feats:
    Stealthy (+2 hide & ms)
    Improved Initiative (+4 init)

    Equipment: Total weight carried-52.5 (light load)
    Studded Leather Armor
    Longbow
    Arrows - 20 - in quiver
    Longsword
    Shortsword
    Heavy Mace
    Explorer's outfit
    Backpack
    Belt Pouch
    Dagger (2, one in boot, one on belt)
    Bedroll
    Waterskin
    Flint & Steel
    Magnifying glass

    PP:
    GP: 132
    SP: 5
    CP: 7

    Class Features:
    Simple/Martial weapon prof.
    Light/Med armor proficiency
    Shield prof. (except tower)
    Track
    Wild Empathy
    Favored Enemy - goblinoids
    Combat Style - Two Weapon fighting

    Racial Features:
    Immunity to sleep
    +2 save vs enchantments
    Low light vision
    +1 listen/search/spot
    +2 diplomacy/gather info
    Elven blood

    Languages:
    Common
    Elven
    Sylvan

    Renown: 3
    Last edited by Grodech; 14th August 2005 at 18:30. Reason: exp and level up from spider fights

  2. #2
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    Default

    There she is so far. I still have to add the Diety. I'm assuming standard PHB dieties.

    As for her background, let me know how you want to handle discussing that. Here, PM or email is fine with me. So far I was thinking: Human mother is proprietor of a roadside inn, elven father was a ranger and a frequent guest at the inn. She lived at the inn with her mother and began working at the inn to help her mother as soon as she was big enough. As she matured, her father began taking her with him on his treks, teaching her the ways of the ranger and a little bit of leatherworking.

    Let me know what you think. Her mother's inn may be a good place to start adventuring....

    Diety information and detailed two-weapon fighting information added to character sheet 2/22.
    Last edited by Grodech; 22nd February 2005 at 13:35. Reason: additional notes

  3. #3
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    Looks good, but just a couple things:
    1st: Size mod doesn't provide a +2 on Diplomacy, its racial.
    2nd: You forgot your bonus [General] feat.
    3rd: to make skills easier to read, please write them according to the following example:

    Climb: +3 [+1 mod/2 ranks]
    Dyslexic Devil Worshippers sell their souls to santa.

  4. #4
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    Quote Originally Posted by IronShadow
    Looks good, but just a couple things:
    1st: Size mod doesn't provide a +2 on Diplomacy, its racial.
    2nd: You forgot your bonus [General] feat.
    3rd: to make skills easier to read, please write them according to the following example:

    Climb: +3 [+1 mod/2 ranks]
    1 - Realized that and already edited (used another character doc to create this one...)
    2 - Stealthy - it's in there, unless there's another general one I get. I thought I only got one.
    3 - will do. (now done)
    Last edited by Grodech; 21st February 2005 at 15:43.

  5. #5
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    2 - Stealthy - it's in there, unless there's another general one I get. I thought I only got one.
    Every character gets a feat at 1st level. According to my rules for the game, however, you also get an additional feat, which must have [General] in (or adjacent to) its title. So, you STILL need to post 2 feats, not just the one.

    Please also alter your thread title to conform with the following formula:

    Character name: race & class

    Ex: Ember: Human Monk
    (It makes it easier to know right off who/what you are).

    Otherwise it looks good.
    Dyslexic Devil Worshippers sell their souls to santa.

  6. #6
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    Okely dokely. I didn't know about the extra feat. I'll add it as soon as I can, but it may not be until later today.

    Added Improved Initiative feat. Also realized INIT was missing from character sheet, so I added it.
    Last edited by Grodech; 2nd March 2005 at 15:32.

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