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Thread: Lorcan Daithi

  1. #1
    Join Date
    Jul 2007
    Posts
    12

    Default Lorcan Daithi

    Player: Opake_DraGon
    Character Name: Lorcan Daithi [Dah-hee]

    General

    Gender: Male
    Race: Human
    Classes/Levels: Rogue 1
    Alignment: Chaotic Neutral
    Experience Points: 0

    Age: 20 years
    Height: 5'0"
    Weight: 102 pounds
    Size: Medium
    Eye Color: brown
    Hair Color: brown
    Complexion: pale
    Patron Deity: Olidammara

    Ability Scores

    Strength: 12 / +1
    Dexterity: 14 / +2
    Constitution: 10 / +0
    Intelligence: 14 / +2
    Wisdom: 14 / +2
    Charisma: 12 / +1

    Saving Throws

    Fortitude: +0 = 0 (base) + +0 (Con)
    Reflex: +4 = 2 (base) + +2 (Dex)
    Will: +2 = 0 (base) + +2 (Wis)

    Combat

    Initiative: +2
    Speed: 30
    Hit Points: 6

    Armor: Leather
    Armor Class: 14 = 10 + 2 (armor) + 0 (shield) + 2 (Dex)

    Base Attack Bonus: +0
    Base Melee Modifier: +1
    Base Ranged Modifier: +2

    weapon: rapier +1, 1d6+1, 18-20/x2, 0 feet, piercing
    weapon: dagger +1, 1d4+1, 19-20/x2, 10 feet, piercing or slashing
    weapon: shortbow +2, 1d6, x3, 60 feet, piercing

    Skills [44]

    Appraise: 4 = 2 + +2 (Int)
    Balance: 2 = R + +2 (Dex)
    Bluff: 3 = 2 + +1 (Cha)
    Climb: 1 = R + +1 (Str)
    Concentration: 0 = R + +0 (Con)
    Craft: 2 = R + +2 (Int)
    Decipher Script: 2 = R + +2 (Int)
    Diplomacy: 3 = 2 + +1 (Cha)
    Disable Device: 6 = 4 + +2 (Int)
    Disguise: 1 = R + +1 (Cha)
    Escape Artist: 2 = R + +2 (Dex)
    Forgery: 2 = R + +2 (Int)
    Gather Information: 3 = 2 + +1 (Cha)
    Handle Animal: 1 = R + +1 (Cha)
    Heal: 2 = R + +2 (Wis)
    Hide: 6 = 4 + +2 (Dex)
    Intimidate: 1 = R + +1 (Str)
    Jump: 5 = 4 + +1 (Str)
    Knowledge (arcana): 2 = R + +2 (Int)
    Knowledge (architecture and engineering): 2 = R + +2 (Int)
    Knowledge (dungeoneering): 2 = R + +2 (Int)
    Knowledge (geography): 2 = R + +2 (Int)
    Knowledge (history): 2 = R + +2 (Int)
    Knowledge (local): 4 = 2 + +2 (Int)
    Knowledge (nature): 2 = R + +2 (Int)
    Knowledge (nobility and royalty): 2 = R + +2 (Int)
    Knowledge (religion): 2 = R + +2 (Int)
    Knowledge (the planes): 2 = R + +2 (Int)
    Listen: 5 = 3 + +2 (Wis)
    Move Silently: 6 = 4 + +2 (Dex)
    Open Lock: 6 = 4 + +2 (Dex)
    Perform: 1 = R + +1 (Cha)
    Profession: 2 = R + +2 (Wis)
    Ride: 2 = R + +2 (Dex)
    Search: 2 = R + +2 (Int)
    Sense Motive: 2 = R + +2 (Wis)
    Sleight of Hand: 6 = 4 + +2 (Dex)
    Spellcraft: 2 = R + +2 (Int)
    Spot: 5 = 3 + +2 (Wis)
    Survival: 2 = R + +2 (Wis)
    Swim: 1 = R + +1 (Str)
    Tumble: 6 = 4 + +2 (Dex)
    Use Magic Device: 1 = R + +1 (Cha)
    Use Rope: 2 = R + +2 (Dex)

    Languages Known: Common, Goblin, Elven

    Feats
    Point Blank Shot
    Precise Shot

    Special Abilities
    Sneak attack +1d6, trapfinding

    Equipment

    Item (qty), Location, Value (each), Weight (each)

    leather, worn, 10g, 15 lbs
    rapier, right hip, 20g, 2 lbs
    dagger, small of back, 2g, 2 lbs
    shortbow, left side back, 20g, 2 lbs
    arrows (30), right side back, 1g5s(1g), 4.5(3) lbs
    masterwork thieves' tools, hidden undershirt, 100g, 2 lbs.
    Explorer's outfit, worn, 0g (10g), 0 (8) lbs, [boots, leather breeches, belt, shirt, jacket, gloves, and hooded cloak]
    backpack, back, 2 g, 2 lbs*
    bedroll, tied to pack, 1s, 5 lbs*
    belt pouch, belt, 1g, 1/2 lbs
    candle (3), pack, 3c (1c), -*
    flint and steel, pocket, 1g, -
    grappling hook, pack, 1g, 4 lbs*
    rope, tied to pack, 1g, 10 lbs*
    sack (3), pack, 3g (1g), 1 1/2 (1/2) lbs*
    torch (5), pack, 5c (1c), 5 (1) lbs*
    trail rations (16), pack, 8g (5s), 16 (1) lbs*
    waterskin, tied to pack, 1g, 4 lbs*
    whetstone, pack, 2c, 1 lbs*
    winter blanket, tied to pack, 5s, 3 lbs*
    *pack weighs 52 lbs

    Money: none

    Load Carried: 79.5 pounds**
    Light Load: 43
    Medium Load: 86
    Heavy Load: 130
    Lift Over Head/Max Load: 130
    Lift Off Ground: 260
    Push or Drag: 650
    **without pack 27.5 lbs

    Appearance
    Daithi is slim and short for a human. His skin pale with few scars to mar his youthful face. His eyes are brown with matching hair on his head. Daithi is normally in black boots, leather jacket and leather breeches, over a white shirt. Black gloves and a hooded cloak for when it is chilly or he is about on a job.

    Background
    Lorcan was born to a farmer and his wife. Unfortunately, Lorcan's mother, Teri, became very ill after the birth, and died before a healer could be called. Alone on the farm, Lorcan's father, Gregory fell into a fit of grief. The duty of caring for Lorcan was taken up by Gregory's eldest daughter, Jessie. At the age of nine, Jessie had her work cut out for her and did the best she could by feeding and bathing Lorcan. His other four siblings, ranging from four to twelve at his birth, had divided up the chores of the farm. The eldest boy had taken up the job of tilling the corn fields, while the younger children had taken the lighter chores, like feeding the chicken and cows.

    In his grief, Gregory had taken to drinking, and this soon lead to gambling to afford more drink. Eventually, Gregory became so far into debt no one would lend him money, and on Lorcan's third birthday Gregory concocts what he believes is a brilliant idea: sell the children onto the underground market. Fortunately for Lorcan, in the dead of night the older children were able to collect all six siblings into the wagon. Along with rations and water the group headed off with the family horse pulling them. Eventually the children reached the city that their Aunt Bernese and Uncle Franklin lived.

    The eldest two explained what they had overheard their father planning, and pleaded with them to accept them into their home. Being moderately wealthy the couple delightedly agreed; Mostly because Bernese had been incapable of baring children herself.

    As the years past the children grew and left to make families of their own. at the age of thirteen Lorcan was the only one left when his two benefactors, whom he had grown to love, were murdered in the night by his father, whom he witnessed making off with the flatware.

    Quickly Lorcan salvaged what he knew he could fence to make it on his own, plus a little extra to enact his plan. One evening, Gregory found himself slumped over in his chair, like he normally was by the hours before sun rise. He hadn't noticed the soft padding of footsteps as his youngest son silently stalked up to him. With a carrion crawler brain poisoned dagger, Lorcan placed the tip on his fathers leg and leaned all of his weight on it till he heard the thunk of metal on bone. The pain, while lessened by the alcohol, jolted Gregory from his slumber, except that he could not move.

    His legs and arms were stiff and he cannot will them to move. He can see the room in front of him but nothing else. A draft from the open window on the far wall whistles through the room, but he can hear nothing else but his own heart in his ears. The large gash in his leg bleeds, and he can feel the sting of it. Suddenly Gregory feels the touch of someones hand on his shoulder. "Well, what do we have here?" asks Lorcan, as he steps in front of his father, "it would seem we are helpless, are we not?"

    Gregory can see the hatred in the boy's eyes, but is confused as to whom he is. "Oh, dear. You have this look in your eye like you don't recognize your own son. Not surprised really you did start drinking yourself blind right after I was born!" Gregory's eyes widened as much as he could. "Well, I, unlike you, am not cruel so ill just kill you now." With that he placed the dagger between two of his fathers ribs and shoved all of his weight into this final blow just like the last.

    Unable to twitch even in death, Gregory feared his meeting with his wife in the afterlife, because of all that he had done. With his deed done Lorcan collects what valuables he can from around the house and loads them into a chest in the cart attached to his father's horse. Knowing their is nothing for him in this house or in that of his benefactors, Lorcan heads off into the rising sun as a new chapter in his life begins.

    Personality

    Lorcan is quiet, and he likes it that way. When he speaks it is normally with the purpose of furthering his own goals. He prefers the distance fight, and prefers to survive an encounter. He likes to think things through before acting, but he's not afraid of a little danger. He likes to show off when it doesn't interfere with any of his plans him, especially when he can show off his cleverness to get past an obstacle.
    Last edited by Opake_DraGon; 11th July 2007 at 14:09.

  2. #2
    Join Date
    Aug 2004
    Location
    my mind, or yours?
    Posts
    7,175

    Arrow

    You cannot take Quick Draw, your BaB is only +0.

    other than that looks good.

    Chaotic neutral is a stretch for murdering your father. Your background and personality seems more like NE to me, which it is perfectly fine to be, if that's what you are going for.
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  3. #3
    Join Date
    Jul 2007
    Posts
    12

    Default

    damn right sorry thanks fixing it now. the thing is he did it out of revenge if not for his father murdering his uncle and aunt he would not have killed him. he not one just to kill for the sake of killing.
    Last edited by Opake_DraGon; 11th July 2007 at 14:04.

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