Crim Bladedancer
Human, Barbarian 1st
Medium Humanoid (Human)
Alignment: Chaotic Good
Religion: Mystra
Age: 19
HP: 14
Initiative:+2
Speed: 40' (8 squares) (light enc.)
AC: 15 (+3 Armor, +2 Dex, )
AC: Touch 12,
AC: Flat-Footed 13
Saves:
Fort +4,
Ref +2,
Will +1
Abilities:
Str 16+3,
Dex 14+2,
Con 15+2,
Int 14+2,
Wis 13+1,
Cha 13+1
Base Attack/Grapple: +1/+4
Single Attack:
Greatsword: +5 melee (2d6+4/19-20)
Full Attack:
Greatsword: +5 melee (2d6+4/19-20)
----¦ SKILLS +----
Appraise +2
Balance * +1
Bluff +1
Climb * +6 [4 ranks]
Concentration +2
Diplomacy +1
Disguise +1
Escape Artist * +1
Forgery +2
Gather Information +1
Heal +1
Hide * +1
Intimidate +5 [4 ranks]
Jump * +10 [4 ranks]
Listen +5 [4 ranks]
Move Silently * +1
Ride +6 [4 ranks]
Search +2
Sense Motive +1
Spot +1
Survival +5 [4 ranks]
Swim * +5 [4 ranks]
Use Rope +2.
Languages: Common, Draconic, Elf
----¦ FEATS +----
Extra Rage
Intimidating Rage [Free Action: Intimidating 1 person for the encounter]
Dreadful Wraith [On Charge or Full Attack 20ft will save shaken DC 10+1/2 level +cha : 12]
----¦ Racial Traits: Human +----
One Extra Feat at First Level
+4 skill points at 1st level & +1 at each new level
----¦ Class Features: Barbarian 1st +----
Rage (Ex):
• 3x per Day
• +4 STR & CON, -2 AC, +2 Saves vs Will
• Duration: 5 rounds
Fast Movement (Ex): +10' to Land Speed
----¦ EQUIPMENT +----
ARMOR WORN: Studded Leather Armor.
Masterwork Greatsword [regional item].
Backpack
Waterskin
PP: 0
GP: 132
SP: 0
----¦ BACKGROUND +----
Born in the Rashenman, Crim's family lived in one of its many patches of forest, growing up wild and free Crim had never seen a city or town. He appreciated the good thing in live, freedom of choice, freedom of movement and the open air. Several years ago the family moved to the Dalelands to escape the growing threat of Orc hordes.


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