Oliver Queen - Human Fighter 5
<hr style="color: rgb(51, 51, 51);" size="1"> <!-- / icon and title --> <!-- message --> <table cellpadding="2" cellspacing="2"><tbody><tr><td>Player</td><td>Leahn</td></tr><tr><td>Character Name</td><td>Oliver Queen
</td></tr></tbody></table>
<big>General</big>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Gender</td><td>Male</td></tr><tr><td>Race</td><td>Human</td></tr><tr><td>Classes/Levels</td><td>Fighter 5
</td></tr><tr><td>Alignment</td><td>Lawful Neutral
</td></tr><tr><td>Experience Points</td><td>15,000</td></tr></tbody></table> <table cellpadding="2" cellspacing="2"><tbody><tr><td>Age</td><td>30</td></tr><tr><td>Height</td><td>6'2"</td></tr><tr><td>Weight</td><td>195 pounds</td></tr><tr><td>Size</td><td>Medium</td></tr><tr><td>Eye Color</td><td>green</td></tr><tr><td>Hair Color</td><td>blonde</td></tr><tr><td>Complexion</td><td>athletic
</td></tr></tbody></table>
<big>Ability Scores</big>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Strength</td><td>12</td><td>/</td><td>+1</td></tr><tr><td>Dexterity</td><td>19</td><td>/</td><td>+4</td></tr><tr><td>Constitution</td><td>12</td><td>/</td><td>+1</td></tr><tr><td>Intelligence</td><td>14</td><td>/</td><td>+2</td></tr><tr><td>Wisdom</td><td>10</td><td>/</td><td>+0</td></tr><tr><td>Charisma</td><td>10
</td><td>/</td><td>+0</td></tr></tbody></table>
<big>Saving Throws</big>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Fortitude</td><td>+5 = 4 (base) + 1 (Con)</td></tr><tr><td>Reflex</td><td>+5 = 1 (base) + 4 (Dex)</td></tr><tr><td>Will</td><td>+1 = 1 (base) + 0 (Wis)
</td></tr></tbody></table>
<big>Combat</big>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Initiative</td><td>+4 (Dex)</td></tr><tr><td>Speed</td><td>30
</td></tr><tr><td>Hit Points</td><td>43
</td></tr></tbody></table> <table cellpadding="2" cellspacing="2"><tbody><tr><td>Armor</td><td>Chain Shirt
</td></tr><tr><td>Armor Class</td><td>18 = 10 (Base) + 4 (Dex) + 4 (Armor)
</td></tr></tbody></table> <table cellpadding="2" cellspacing="2"><tbody><tr><td>Base Attack Bonus</td><td>+5</td></tr><tr><td>Base Melee Modifier</td><td>+6</td></tr><tr><td>Base Ranged Modifier</td><td>+9</td></tr></tbody></table>
<table style="width: 576px; height: 128px;" cellpadding="2" cellspacing="2"><tbody><tr><th>Attack</th><th>Modifier</th><th>Damage</th><th>Critical</th><th>Range</th><th>Type</th><th>Notes</th></tr><tr><td>unarmed</td><td>+9</td><td>1d3</td><td>20/x2</td><td>Melee
</td><td>bludgeoning</td><td>
</td></tr><tr><td style="vertical-align: top;">longbow
</td><td style="vertical-align: top;">+10
</td><td style="vertical-align: top;">1d8+2
</td><td style="vertical-align: top;">20/x3
</td><td style="vertical-align: top;">100ft
</td><td style="vertical-align: top;">piercing
</td><td style="vertical-align: top;">+1HR, +1DR within 30ft
</td></tr></tbody></table>
<big>Skills (Trained Section)
</big><table cellpadding="2" cellspacing="2"><tbody><tr><th>Skill</th><th>Modifier</th><th>Ranks</th><th>Ability</th><th>Misc.</th></tr><tr><td valign="top">Jump
</td><td valign="top">+4
</td><td valign="top">5
</td><td valign="top">+1 (Str)
</td><td valign="top">-2 (Armor)
</td></tr><tr><td valign="top">Climb
</td><td valign="top">+4
</td><td valign="top">5
</td><td valign="top">+1 (Str)
</td><td valign="top">-2 (Armor)
</td></tr><tr><td style="vertical-align: top;">Swim
</td><td style="vertical-align: top;">+3
</td><td style="vertical-align: top;">6
</td><td style="vertical-align: top;">+1 (Str)
</td><td style="vertical-align: top;">-4 (Armor)
</td></tr><tr><td valign="top">Tumble (cc)
</td><td valign="top">+10
</td><td valign="top">4
</td><td valign="top">+4 (Dex)
</td><td valign="top">+2 (Jump)
</td></tr><tr><td valign="top">Listen (cc)
</td><td valign="top">+4
</td><td valign="top">4
</td><td valign="top">+0 (Wis)
</td><td valign="top">
</td></tr><tr><td valign="top">Spot (cc)
</td><td valign="top">+4
</td><td valign="top">4
</td><td valign="top">+0 (Wis)
</td><td valign="top">
</td></tr></tbody></table>
<big>Skills (Untrained Section)
</big><table cellpadding="2" cellspacing="2"><tbody><tr><th>Skill</th><th>Modifier</th><th>Ranks</th><th>Ability</th><th>Misc.</th></tr><tr><td valign="top">Hide
</td><td valign="top">+2
</td><td valign="top">0
</td><td valign="top">+4 (Dex)
</td><td valign="top">-2 (Armor)</td></tr><tr><td style="vertical-align: top;">Move Silently
</td><td style="vertical-align: top;">+2
</td><td style="vertical-align: top;">0
</td><td style="vertical-align: top;">+4 (Dex)
</td><td style="vertical-align: top;">-2 (Armor)
</td></tr></tbody></table>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Languages Known:</td><td>Common
</td></tr></tbody></table>
<big>Feats</big><big>Class Feats</big>
- Improved Unarmed Strike
- Point Blank Shot
- Precise Shot
<big>Equipment</big>
- Weapon Focus(longbow)
- Weapon Finesse
- Weapon Specialization(longbow)
<table cellpadding="2" cellspacing="2"><tbody><tr><th>Item</th><th>Location</th><th>Value</th><th>Weight</th><th>Notes</th></tr><tr><td>green outfit</td><td>body</td><td>0 gp</td><td>0 pounds</td></tr><tr><td style="vertical-align: top;">longbow
</td><td style="vertical-align: top;">hands
</td><td style="vertical-align: top;">75 gp
</td><td style="vertical-align: top;">3 pounds
</td><td style="vertical-align: top;">
</td></tr><tr><td style="vertical-align: top;">quiver
</td><td style="vertical-align: top;">back
</td><td style="vertical-align: top;">1 gp
</td><td style="vertical-align: top;">3 pounds
</td><td style="vertical-align: top;">
</td></tr><tr><td style="vertical-align: top;">arrows(20)</td><td style="vertical-align: top;">quiver
</td><td style="vertical-align: top;">--
</td><td style="vertical-align: top;">--
</td><td style="vertical-align: top;">
</td></tr><tr><td style="vertical-align: top;">chain shirt
</td><td style="vertical-align: top;">armor
</td><td style="vertical-align: top;">100 gp
</td><td style="vertical-align: top;">25 pounds
</td><td style="vertical-align: top;">-2 armor check penalty
</td></tr></tbody></table>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Money</td><td>24 gp</td></tr></tbody></table>
<table cellpadding="2" cellspacing="2"><tbody><tr><td>Load Carried</td><td>31 pounds</td></tr><tr><td>Light Load</td><td>43</td></tr><tr><td>Medium Load</td><td>86</td></tr><tr><td>Heavy Load</td><td>130</td></tr><tr><td>Lift Over Head/Max Load</td><td>130</td></tr><tr><td>Lift Off Ground</td><td>260</td></tr><tr><td>Push or Drag</td><td>650</td></tr></tbody></table>
<big>Appearance</big>
Blonde hair, blonde beard, green eyes and fast smile.
<big>Background</big>
When billionaire Oliver Queen fell overboard from a yacht, he was washed up on a deserted island where he was forced to learn how to hunt with a bow and arrow in order to survive. He eventually escaped from the island by overpowering some drug smugglers and handing them over to the authorities. Changed by his experiences, he decided to give something back to society, in as exciting a way as possible - becoming a crime-fighter, using his archery skills for good. How he ended up here in COD will be explained in the upcoming series, "Pursuing a green past".
<big>Personality</big>
Arrogant to the bone, heroic to the point of craziness and charming like an old swashbuckler.


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